
Multishot builds have a much better choice in Hailfire while DHs who like Rain of Vengeance probably want Hailstone Shoulders. Hunter-Gatherer (Shoulders): Escape now launches X homing rockets at nearby enemies when activated, each dealing Y damage. New Demon Hunter armor, partially awakened. Imagine shooting off a Spinning Shield with Sinkhold Cross equipped and then guiding a slow effect to hold an enemy player where the shield is spinning.

If so, I easily see this being a go-to in battlegrounds.

I wonder if the Slow effect of Judgement is going to work with this legendary power. Heaven Squints (Shoulders): Judgment now conjures a continuous beam of light from the heavens which moves under your control.Would the two powers translate into two stacking DoT effects? Because that would be awesome, and it would make my single-star Everlasting Torment feel right. Unfortunately, it’s a little unclear how the two would work together. With the Bonebearer synergy, we now definitely have some major Darthsader vibes going on. Gaze of Wroth (Head): Shield Glare now Burns enemies for X damage over Y seconds.This is cool stuff, I see many opportunities for it in both PVP environments and Challenge Rifts/Path of Blood. Equal Portions (Legs): Sacred Chain no longer constrains enemies, instead forming a chain of flames between enemies which Burns other enemies that touch it.It’s a little insane to consider how this is going to work in conjunction with Conjuration of Light or Many-Eyed Aegis. I still want to see the franchise’s take on a pure support class, but until then, I can get by on powers like this. Daybreak (Chest): Consecration now protects you and nearby party members, decreasing damage taken by X%.That poor enemy player with one-quarter of their health bar left is now at even greater risk, as is your perimeter as you leave your allies to chase that porting Wizard down. Talk about buffing Crusader PVP gameplay. This power just makes me laugh: You wait no more for big boom. Torrential Refrain (Chest): Condemn now immediately detonates all of its damage on the enemies it hits.At this point, the writing’s on the wall: We’ve got one or many new viable builds coming. Three of these six new legendaries are pushing Burn damage. Crusader’s Burn is a little OP to begin with … for example, my Power Steed build is focused in a big way on extending and enhancing the damage of Draw and Quarter’s Burn. This could have really interesting synergy with some of the other Falling Sword legendary powers, namely Tumult’s storm of blades or Little Lance’s surge effect. Forgotten Savior (Main Hand): Falling Sword now calls flames from the heavens that Burn enemies.When Undying Rage procs, you want to stick to your targets or run away and this legendary would help. The Trembling (Head): Undying Rage also increases your Movement Speed by 50%.How many times do the hammers drop? What’s the damage per Hammer? How many Hammers drop per second? Is it just the initial Hammer striking multiple times? It would replace The Remembered which is really strong, I don’t think it will be a great legendary but there is some potential. Paste and Powder (Off Hand): Hammer of the Ancients now randomly drops hammers in the targeted area multiple times.

Not a bad legendary overall but would have liked a lower cooldown (or no cooldown) to match the attack speed fantasy from Frenzy. It could be decent in AoE too but is still worse than Whirlwind. This will deal approximately 2K7 DPS at 1k8 GS, so it’s a good change from Stonefall. This would take the place of Stonefall in Single Target situations. Cannot occur more often than once every 0.4 seconds.

Adding legendaries to enhance Ground Stomp could help to give more build diversity but I don’t think this legendary is enough. Whirlwind is the only viable AoE DPS option for Barbarians.
